If anyone needed a reason to consider usability, this article on
GUUUI - Competitive Usability
makes a strong point that as a market (such as MMOs) matures, usability becomes a key competitive differentiator. While not all game genres are out of the second stage (functionality), I think we are rapidly heading to down this road.
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Stage 1: Introduction |
Stage 2: Extension |
Stage 3: Utilization |
Stage 4: Refinement |
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Key Differentiator |
Innovation |
Functionality |
Usability |
Price |
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Customer Behaviours |
Customers are eager to experience
the new product and are tolerant of imperfections and usability problems |
Customers expect a fully operational product
and will pick the one with the most features |
Customers will expect advanced features
and pick the product that is most simple to use |
Customers will expect a flawless product
and will pick the one at the lowest price |
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Focal Point of Development |
Making the product work |
Adding new features and fixing bugs |
Making the product easy to use |
Reducing cost of development and maintenance |
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# posted by Bob @ 4:25 PM