Tuesday, February 8

 

User centered game design chapter from Microsoft Game Studios

Homework for the reader and the blogger -- start reading!

Introduction: "The intent of this chapter is to review principles and challenges in game design and evaluation and to discuss user-centered techniques that address those challenges. First, we present why games are important, followed by the definitions and differences between games and productivity software. In the next section, we discuss the principles and challenges that are unique to the design of games. That discussion provides a framework for what we believe are the core variables that should be measured to aid in game design and evaluation. The chapter concludes with some examples of how those variables can be operationalized in which we present the methods used by the Microsoft Game Studios User-testing Group."

The full chapter from "Handbook for Human-Computer Interaction in Interactive Systems".

And here's a conversation with one of the Microsoft Game Studio usability team: GDC Europe roundup


 

XML User Interfaces

The layout of a user interface can be specified using XML (one of many ways). There is beginning to be some standardization but from this counter sample using 18 different implementations, things are far from unified. The XUL Coding Challenge sample

The practical nature of my inquiry is looking at user interface editors. The tool I use could use some improvements. So I'm hunting down alternates...

Anark has recently announced a new SDK for game user interface design. Potentially very interesting.

If you want to take a look at the EverQuest2 editor/xml, try EQ2Interface.com".


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